We’ll be working on this in upcoming updates Improvement - from a gameplay perspective, it’s not always clear how you can brush up your playstyle.The identity of the Ranked queue doesn’t seem to match the game as it has evolved having a strict hierarchy of skill in a game that should be about immersive horror and social deduction doesn’t really gel.Īside from the Ranked system, there’s a bunch of other issues that we’re aware that we need to improve: However, we’ve increasingly noticed that the system isn’t rewarding skilled gameplay as it should, and isn’t very inviting for a lot of our current player base, which has in turn created a bit of a divide. Some even created their own tournaments that were very entertaining to watch. This system served us well at that point and we definitely saw players shine. If players showed promise, they’d be able to climb. Inspired by similar and popular games at the time, we thought a ladder-style system would work best. WHERE WE'RE ATIn the early days of Deceit, we added Ranked so skilled players can compete with each other for the top leaderboard spots. Loot can also be won in the Loot Booth with Event Tokens. If you have already acquired an item that's unlocked in the pass then you'll receive an Event Token instead. ![]() Some of the items will be exclusive to the Premium Event Pass, but there’s still plenty to earn. Masquerade Loot and Premium Pass RewardsEarn tickets from games to progress your Battlepass and win loot.
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